Only Content That Clears Every Agent Gets Monetized

Episode Summary

Fandom carries 50 million pages of content across 250,000 communities for 350 million monthly users, and Adil Ajmal, its chief technology officer, says that scale changes how you decide what to build. Agents do two different jobs. Helix, a targeting platform, segments fans by what they are feeling rather than who they are. A separate orchestrated set of narrow agents checks every edit for policy safety and then for brand suitability, because a page can be perfectly safe and still not be the best one for a particular brand. Then the conversation turns to money. Asked how the calculation changes now that tokens are a cost, he says the framework itself is not different; it is just a question of figuring out the right cost, which means a proof of concept every time and a recalculation whenever a new model arrives. What the agents decide is what can be sold: only content that clears all of them is monetized.

Key takeaways

  • Publishers are losing search traffic to AI answers, and he credits authoritative content for where Fandom sits. He says a lot of publishers are seeing their traffic go down because people now ask a question of AI instead of doing a regular search, and that Fandom has been in a very interesting position from that perspective because it has authoritative content in its space

  • Fandom is the fourth most referenced site in Google’s AI search results. He cites a report he says came out the month before the conversation, on Google’s new search AI experience, and says Fandom is referenced by the AI search engines way more than most other places because its content is so deep and so structured

  • Being a branded property helps to an extent, and depth is what earns the citations. Asked whether owning words like Star Wars is what lifts the authority, he says it is the depth of content and actually being able to get accurate information for those questions that really helps elevate it

  • Helix targets on what a fan is feeling rather than on who they are. He describes their targeting platform creating audience insights and segments for advertisers that are way deeper than demographic or social data: the emotions people may be experiencing at that point based on the shows or the storylines or where they are in a particular story, combined with viewing habits, consumption habits, and what game they are playing and where they are in it

  • Brand safety is somewhat solved and brand suitability is not. Detecting policy violations, hate speech, violence and discrimination he calls somewhat of a solved problem, because it is somewhat easier to detect. Suitability is very different and starts becoming complicated, because most brands do not want their ads showing up in content that may be related to terrorism or murder or crime

  • Entertainment breaks the category rule that suitability filtering runs on. In the entertainment and gaming space, he says, you are going to have legitimate content sitting in exactly that space, and he takes a James Bond movie as the example

  • Suitability decides what gets monetized, not just what gets published. He describes tiered monetization: a page can be perfectly safe from a policy perspective and still not be the best page to show a particular brand’s ad on, and that judgment is made by the agentic platform they built for content moderation and brand suitability analysis

  • Helix targeting moved four brand metrics, on the numbers he reports: a 50 percent lift in brand awareness, a 16 percent increase in brand consideration, about a 22 percent boost in preference, and a 72 percent surge in purchase intent

  • The platform is many narrow agents behind an orchestration layer, and the simpler decision runs first. Asked whether they use lots of very small agents each doing narrow things, he says that is correct, and starts with the policy check on an edit, which he calls the simpler task and which stops the page being saved at all

  • Only content that clears every agent gets monetized. He describes the sequence ending with a last agentic piece that checks brand suitability, and says content that does not pass ends up going for human review. That share keeps shrinking, he says, because the agents get more training data as humans look at the small segments that get flagged

  • Translation is a pretty solved problem, except for invented worlds. He says translation is pretty solved if you think about it, and then that translating content focused on virtual worlds is a much more complicated problem, because content built on real world or historical things translates a lot more accurately

  • If the translation is not what users call the thing, the opportunity is gone. He says that if your translated content is not exactly what the users are looking for or what the users are calling it, then you have missed the opportunity for the user and the user is not actually going to get it

  • Depending on the type of feature, there is a success metric and a cost-at-scale number before it is built. He says they are always going to have a success metric and an idea of what it is going to cost at scale, because given their scale they cannot just randomly scale stuff and it would end up being very expensive

  • AI does not change the business case, it changes one input. Asked how the calculation differs now that tokens and consumption are a new variable, he says in all honesty the framework itself is not different, and that it is just a question of figuring out the right cost

  • Nothing gets built to scale without a proof of concept, and the trial itself is costed first. He says they do not necessarily build anything to scale right off the bat, that there is always going to be a proof of concept and that is what gives them the cost, and that even the trial is going to cost something so they work that out before running it

  • Cost they are pretty good at predicting. Engagement and revenue are the harder half. He credits the data science team for the cost side and says the budgeting part is easier, and that what has a much bigger variable is what the engagement and the revenue are going to be, because too many other variables come into play

  • Every new model means recalculating the whole thing. He says they are very thorough when they run those proofs of concept, checking whether the assumptions are actually holding, and that as new models come in they reanalyze and recalculate all of it rather than sticking with what it was before

  • The expensive models are for starting something, not for running it. They reclassify the Helix data on an ongoing basis, and he says that doing that on commercial models would be ridiculously expensive for them. They still use commercial models for certain aspects, including starting it out, and run older models they have trained for explicit purposes very cheaply on the regular tasks

  • The feature that surprised him hallucinated once it was scaled, and the users caught it. He says it started hallucinating and generating content which was not outright incorrect but had nuanced things in it that could be very offensive, and that it got caught by their users very quickly, because at their scale so many eyeballs are on everything that you find out about things immediately

  • The fix was letting the community edit what the AI wrote. They stopped the feature, then changed the process so communities and power users could edit the AI-generated content. Users were then really excited about it because they still felt in control and could correct mistakes, and their corrections ended up teaching the model

  • Telling people to use AI does not go anywhere. He says it is not easy unless you have a plan for how to do it, how to encourage adoption and how to measure the results, and that if you just tell people to use AI a few will, but you are not measuring results and not seeing how it is actually transforming anything

  • Their AI policy classifies the data, not the tools. The secure instinct is to allow nothing corporate security has not approved, he says, but that is very restrictive because a small team cannot evaluate every single tool. So they wrote data classifications instead: named authorized tools for particular types of corporate data, under contracts stating the data will not be used to train the vendors’ models

  • The adoption target is 80 percent utilization, and it is tied to named outcome metrics. He says the technology organization had a goal the previous year and set another this year for 80 percent utilization, with metrics naming the needles that utilization is meant to move

  • His line to the creator community was enablement, not replacement. A lot of people were afraid Fandom would start generating content with AI and replace its creators, he says, and at a user conference two years before this recording his tagline was enablement, not replacement: the point is to let creators make better content, faster, and different types of content, not to put them out of the picture

  • His advice to an executive earlier in the journey is to empower rather than prescribe. He says that if you basically just prescribe tools to people it is usually not the best recipe for success, because it is very hard to prescribe a tool for each function and each work process across an org

About Adil Ajmal

Adil Ajmal is chief technology officer at Fandom, the fan platform for entertainment and gaming that carries 50 million pages of content across 250,000 communities for 350 million monthly users. He leads AI strategy for the company and runs its board working group on AI, formed after the first ChatGPT model reached the market because the board wanted to understand it. His career runs from startups through big tech into media and entertainment: earlier in it he was at Homestead, which he says was the 18th largest site on the internet at the time, and his last company before Fandom was in consumer lending. He started programming in sixth grade, and describes his own philosophy as simplifying a problem down to the one fundamental thing that has to be solved. He is a sci-fi and fantasy fan, which is part of why he took the job.

 

In this episode

00:42 Welcome, and the guest introduction: chief technology officer at Fandom, 350 million monthly users
01:26 The through line from startups to big tech to Fandom
04:07 Simplify the problem down to its core
06:08 Changing user behavior at scale, and where the users come from
08:58 Publishers losing traffic to AI answers, and what authoritative content changes
09:18 Fourth most referenced site in Google’s AI search results
09:47 Above sites larger than Fandom, because the content is structured
10:21 Depth of content and accurate answers, not the brand
10:35 Hence the word authoritative, and on to the agentic use
10:56 Helix, the targeting platform, and the launches he cannot discuss yet
11:22 Targeting on emotion, storyline and position in a game
12:10 Segments like heroes and survival, very different from demos
12:44 Content safety first: policy terms, hate speech, violence, discrimination
13:09 Brand safety is somewhat solved, brand suitability is not
13:28 Legitimate entertainment content that sits in the risky category
13:36 A villain, murders, bomb blasts, and brands that advertise anyway
13:49 50 million pages of unstructured content, converted to structured
14:40 Tiered monetization, and pages that are safe but not suitable
15:06 Human review for a very small percentage of pages
15:59 Measuring the impact, and the predictive AI engine
16:22 The numbers: awareness, consideration, preference, purchase intent
16:47 Launched in the market the year before, and still evolving
17:53 A tiered approach, transparency, and Grand Theft Auto
18:36 Advertisers picking categories, and insights on every bid request
19:11 Lots of small agents with narrow jobs, coordinated
19:22 The orchestration layer, and the policy check first
19:38 A policy violation stops the page being saved at all
19:58 Then the text of the whole page, because one edit can change its context
20:32 Only content that clears every agent is monetized
21:03 The whole system evolving, behind a single orchestration layer
21:42 Translation is a pretty solved thing, except for virtual worlds
22:35 Shogun, and why the translation worked
22:54 Mechanically spot on, and still wrong locally
23:14 If it is not what users call it, the opportunity is gone
23:41 Custom glossaries for virtual worlds
23:53 Why a glossary per world per language does not scale
24:10 Sounds like a job for an agent
24:15 An agentic system, and where the human part still comes in
24:30 Power users and native speakers training the agents and models
25:04 Privacy, and what they explicitly do not do today
26:57 A success metric and a cost at scale, before building anything
27:31 Engagement is not directly tied to revenue
28:12 The cost of translating content into another language
29:20 The token and consumption cost as the new variable
29:58 The framework itself is not different
30:03 Always a proof of concept, and what it tells you
30:22 What to tokenize, and what each API call costs
31:10 Cost they predict well, engagement and revenue they do not
32:12 The price of advertising moving while the cost stays put
32:31 Jeff at Amazon on inputs and outputs
33:20 Discipline, and never assuming the next model costs the same
34:04 Recalculating as new models arrive
34:24 The work of staying on top of it
34:34 Gemini models on the Vertex platform for translation
34:46 OpenAI elsewhere, and open source models trained on their own data
35:05 Reclassifying the Helix data on an ongoing basis
35:23 Commercial models would be ridiculously expensive at that volume
35:50 Disciplined operators, and a private equity-backed company
36:39 Optimizing for the outcome first, then for cost
37:01 Time to market, and being truly hybrid
37:58 The one compliance case, and where the data can sit
38:42 Extracting the common questions and their answers
39:08 Roughly ten wikis, then about a hundred communities, with human review
39:26 250,000 communities, and why human review stops scaling
39:49 AI hallucinates a lot, and what verification cost at the time
40:09 Not outright incorrect, but nuance that could be very offensive
40:36 The implied nuances were absolutely incorrect, and it was taken down immediately
40:55 Letting communities and power users edit what the AI wrote
41:22 Users felt in control, and their corrections taught the model
41:38 Found on a Friday morning, pulled back immediately
42:18 The person who pulled the feature informed the exec team
42:43 The cultural through line since the first AI Realized Summit
43:38 Deliberate and thoughtful about adoption
43:49 Telling people to use AI does not go anywhere
44:24 Why approving every tool is too restrictive
44:43 Data classifications, authorized tools, and the training clause
45:03 A culture of bringing tools in rather than keeping them out
45:23 OpenAI without an enterprise license, and Gemini with one
46:07 Copilot, mixed results, and not letting one bad first try end it
46:26 Evangelists and champions per tool and per function
46:55 An 80 percent utilization goal
47:15 Product quality, the defect rate, and forming the AI committee
48:00 Leading the AI strategy, and a CEO who uses it
48:24 The board working group on AI
48:45 Enablement, not replacement
49:13 One day past the thousandth day of ChatGPT
49:51 Goals alone did not move anything
50:37 A structured bake-off between coding agents
51:09 People going in and out of the group
51:24 Cross-functional across technology and product
52:17 Embrace it, and be an evangelist yourself
53:02 Prescribing tools is not the recipe for success
53:26 Empower, encourage goals, then hold people accountable
54:50 Legal copy review, financial analysis, and coding
55:11 Where AI-generated code does not hold up at scale
55:50 Employees figuring out what value they add
56:30 Encourage training, but not everybody changes
57:14 Reasonably private, and the one writer he reads
57:41 The AI Realized podcast, newsletter and conferences
58:39 Curiosity and continuous learning as the leadership trait
59:40 Do not be afraid of AI, and learn to use it to your advantage
59:52 Wrap-up

In Adil’s words

“And only content that passes all of these different agents and these different decision points is monetized on our platform. Otherwise, it actually ends up going for human review.”

— Adil Ajmal   (20:32)

“Brand suitability, which is very different than just the safety of the content itself.”

— Adil Ajmal   (13:09)

Bbecause our content is so deep and so structured, we actually get, uh, referenced by all the AI search engines and the searches way more than most other places.”

— Adil Ajmal   (09:18)

“Given our scale, we can’t just randomly scale stuff. It would end up being very expensive.”

— Adil Ajmal   (26:57)

“The framework itself is not different. It’s just a question of, you know, of figuring out the right cost.”

— Adil Ajmal   (29:58)

“As new models come in, we reanalyze, uh, you know, and recalculate all of this. We, we don’t just stick with what it was before.”

— Adil Ajmal   (34:04)

“It started hallucinating and generating some content which wasn’t, like, outright incorrect, but it had nuanced things in it that could be very offensive.”

— Adil Ajmal   (40:09)

“If you just tell people to use AI, uh, it doesn’t really go anywhere.”

— Adil Ajmal   (43:49)

“My tagline was enablement, not replacement.”

— Adil Ajmal   (48:45)

“If you basically just prescribe tools, uh, to people, it’s usually not the best, uh, recipe for success.”

— Adil Ajmal   (53:02)

 

Resources

Adil Ajmal and Fandom

  • Adil Ajmal on LinkedIn: His profile. Chief technology officer at Fandom, where he leads the company’s AI strategy

  • Fandom: The platform whose scale sets the terms of this conversation: 250,000 communities and 50 million pages of content, serving 350 million monthly users

  • FanDNA Helix: Fandom’s announcement of the targeting platform he calls Helix at 10:56 and 15:59. Dated 13 November 2024, which matches his description of launching it in the market the year before this recording

  • Fandom Debuts Helix to Unlock Unlikely Audiences: Adweek on the Helix launch. It independently reports the 50 million pages of content he cites, and quotes Fandom’s chief revenue officer on reaching audiences advertisers had not considered

  • Momentum: The predictive Helix offering Fandom announced on 11 August 2025, roughly two weeks before this conversation was recorded. He does not name it on air, where the product is only ever Helix

Ideas and terms discussed

  • Brand safety and brand suitability: Two different questions, and he separates them carefully. Safety is whether content violates policy: hate speech, violence, discrimination. He calls that somewhat of a solved problem because it is comparatively easy to detect. Suitability is whether a particular brand wants its advertising beside that content, and in entertainment it is the hard one, because a James Bond film is legitimately full of the things a category filter blocks and most brands will happily advertise with it anyway

  • Tiered monetization: What the suitability judgment feeds. Content is sorted into buckets, and a page can be perfectly safe from a policy perspective and still not be the best page for a particular brand’s ad. The decision is about what gets monetized rather than about what gets published

  • The orchestration layer: How the agents are arranged. The simpler check runs first: a policy violation on an edit stops the page being saved at all. An uploaded image or video takes longer and is decided separately. Then the text of the whole page, because one small edit can change the context of the page. Then a last agent for brand suitability. Only content that clears every one of those decision points is monetized, and what fails goes to human review

  • Helix: The targeting platform, and the reason older self-trained models do the ongoing reclassification. It builds audience insights and segments that go deeper than demographic or social data, reaching for the emotion a fan may be experiencing based on the show, the storyline or where they are in a game. Its full public name is FanDNA Helix; on air he says only Helix. The numbers he gives for it are a 50 percent lift in brand awareness, a 16 percent increase in consideration, about a 22 percent boost in preference and a 72 percent surge in purchase intent

  • The report behind the fourth-place ranking: What he cites at 09:18 when he says Fandom is the fourth most referenced site in Google’s AI search results. He dates it to the month before the conversation and gives neither its title nor its publisher

  • Custom glossaries for virtual worlds: Their answer to the translation problem, and one he says does not scale. A mechanically perfect translation of a game community can still fail, because the name that evolved in the local language is not the mechanical translation, and if the content is not what users are calling the thing the opportunity is gone. The AI has no training data for an invented world, so they hand-build a glossary per world, which he says is not easy or that scalable to do for every language

  • Costing the proof of concept: The step that carries his whole cost argument. Nothing is built to scale right off the bat; there is always a proof of concept, that is what produces the cost number, and the proof of concept itself is costed before it runs. As new models arrive the numbers are reanalyzed and recalculated rather than carried forward

  • Data classification in an AI use policy: Their alternative to approving tools one at a time, which he says is too restrictive for a small security team. The policy names authorized tools for particular classes of corporate data, under contracts stating the data will not be used to train the vendors’ models, and defines how much leeway people have to bring other tools in. If a tool someone brought in was working, the next step was asking security how to make it part of the enterprise offering

  • 80 percent utilization: The adoption target the technology organization set, alongside metrics naming the outcomes that utilization is meant to move, including development velocity and the defect rate. He says they set three metrics around it, and that a deliberate change management process led up to it

  • The AI committee: Cross-functional across technology and product with somebody from content on it, formed once it was clear that setting goals alone did not move adoption. Some members stepped up because they were already doing more with AI and some were recruited per function. It reports to him as executive sponsor rather than as a hardline reporting line, membership is not fixed, and its current work is a structured bake-off between coding agents run with volunteers and a measurement window

  • Enablement, not replacement: His tagline at a user conference two years before this recording, given to a creator community that was afraid Fandom would generate content with AI and replace them. The point of using AI for customers, he says, is to let them create better content, faster, and different types of content

Named on air

  • Ethan Mollick, One Useful Thing: He names Mollick on air, not the newsletter. Asked at 57:06 what listeners should look at to learn more about him, he says he is reasonably private and names Mollick instead, as the writer whose pieces give you insight into how he thinks. Mollick is a professor at the Wharton School

  • Perkins Miller: The chief executive he credits at 48:00 as a huge user of AI from the first day and as the person who has pushed the company on it. He says only the first name on air

  • Google Gemini, on the Vertex platform: What they use for a lot of the translation work. He says Gemini has come a long way and that Fandom had an enterprise license for it from the start, because Google was pushing it

  • OpenAI: Used for other tasks, and the tool he still rates as one of the best. Fandom originally had no enterprise license for it and now does, which is what let them roll it out to a large amount of the company with their own data in it

  • Copilot: What he calls it on air, and what is publicly GitHub Copilot. His example of a tool that came out fast with mixed results, and the reason they keep re-checking whether something has improved since the last time it failed for a given use case

  • Shogun: The FX series, the older film and the books. His example of a translation that came out great, because so much written artifact exists for it

  • Grand Theft Auto: His worked example of content advertisers want and also find risky. He says it was going to be the largest game launch of 2025 and has been pushed to 2026

  • James Bond and Mission Impossible: The films he uses to show why category filtering fails in entertainment: a villain, murders, bomb blasts, and most brands happy to advertise alongside all of it

  • Jeff at Amazon: Quoted at 32:31: you can control your inputs but not all your outputs, so be very good about your inputs. He gives only the first name on air

  • Homestead: The company early in his career that he says was the 18th largest site on the internet at the time

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